My
playtesting this week was entirely taken up with my new d6-based Pulp
game. The first game was set in my sideways “Star Wars” RPG
universe, The Starstrider
Chronicles.
Upon learning of the death of her father, the Emperor, Princess
Leilani Starstrider flees the Imperial precincts with her
“handmaiden” Eliah ben Arbor, Imperial Knight Anwar Sudain and
Goss
Baron, the mysterious but lethal military
scout. Alongside them were a few Patriot soldiers, men who, like the
Princess, were
sworn to support the royal family rather than the usurping government
of the Chancellor Menoth Archon.
Against
them were pitted the mysterious murderess Aina Loss, the Chancellor's
right-hand killer, and almost a score of Ivory and Ruby guardsmen,
mere minions one and all.
The
princess
had to get off the far side of the board – the Imperials would
arrive in scattered clumps from random board edges as they realised
that this powerful young lady was not going to meekly submit to their
master's coup. What
neither side realised was that the death of the Emperor (whoops,
spoiler!) had raised a powerful rua
ghost in the ruins in between the princess and her goal. Whoever woke
it would be in grave danger. As would anyone who woke the space bears
from their rest.
 |
| The Patriots begin their move into the woods. |
 |
| Ivory Guardsmen are shot down by Goss Baron. |
 |
| More Guardsmen appear, a little confused. |
 |
| The evil rua ghost wakens at the princess' appearance. |
 |
| A Ruby Guardsman prepares a Patriot soldier julienne. |
 |
| Anwar Sudain takes out two Ivory Guardsmen. |
 |
| A duel between two masters of the laser sword. |
 |
| Eliah watches smugly as the space bear awakes. Angry... |
In
the end, the princess escaped both the evil ghost she woke and the
minions sent to capture her. Eliah ben Arbor proved ruthless in her
attempts
to protect her charge, zapping Ivory
Guardsmen willy-nilly
with her pistol and actually knocking down the ghost with her preternaturally accurate shooting.
Goss
Baron was
equally lethal,
but found himself surrounded and outnumbered by Ruby Guardsmen, and
ended the game captured (providing the seed for another
adventure...). Anwar
Sudain mostly
just stomped around looking heroic until Aina Loss arrived to attack
the party from the rear, whereupon he engaged her in a tense duel and
forced her to teleport away half a second before he severed her
wicked head from her shoulders. Ted's
Ivory Guardsmen woke a space bear at one point, which true
to form pulled the arms off the soldier
who had been rude enough to wake it.
Tonight's
game was a traditional “Pulp Era” pulp game. Captain America,
supported by the Phantom's
Four,
was breaking into the subterranean headquarters of a cult engaged in
terrible and terrifying experiments. Their
goal was to steal the data from the computerised
tube holding the creature, though anyone looking upon would have to
take a Pluck check or faint (thank you Lovecraft...). I am quite
convinced that the cult was made up of corrupted Mithras-worshipping
policemen, because they were all tough and brave as nails. Their
commander declined to comment.
 |
| Two cultists slow up Grimm and the Captain all game (I forgot to use that passage behind them). |
 |
| Uniquely unaffected by The Horror, the professor proceeds. |
 |
| Hansel Stern is taken out by a cultist after his terrible shooting. |
 |
| Having slain Professor Rwyt's killer for the disc, Shoshannah fights for freedom... |
 |
| And claims victory, jumping into the sewers with the Knowledge. |
It
was a tense game. The heavy iron doors separating the various areas
of the dungeon were difficult to prise open, and both Hansel and
Professor Rwyt were KO'ed,
the
latter after
he had successfully removed the data from the prison of the Thing.
The
preternaturally tough cultists
who opposed them were equally
prone to fainting at the sight of their creation, but put up a stiff
fight, even against the Captain and his fellow bruiser Jacob Grimm.
Only
three cultists were KO'ed, but as Shoshannah jumped back into the
sewers with her prize, there was just one robed figure still
standing, the others all lying dazed on the stone floor throughout
the complex.
Overview
Both
games were enjoyed by everyone, and moved at a good lick. The
core of the rules are sorted, and games are now just to iron out any
incongruities arising from awkward moments in play (and appropriate points values), but as a whole they are very flexible. If
anyone is interested in trying the beta version, please get in touch at
infoatmorningstar
at gmail dot com.
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