The fourth edition of Plotlibs has been released, with a conservative 500,000,000,000 plot permutations for the Weird and Wild West. Available here from RPGNow or here from DriveThruRPG, it joins the Medieval, Urban Fantasy and Classical Fantasy editions in the GM Aids part of the store.
Work continues apace on the Q•RPG CORE book, with art currently being made for it around the world. Hopefully it will be out before the end of the year. If anyone wants to do some last minute playtesting or proofreading of the manuscript for a free PDF of the finished thing, please get in touch at infoatmorningstar AT gmail DOT com.
In the lull caused by waiting for the art to catch up with the text, I have written a new two-page diceless, communal RPG about angels waging the final war of the Apocalypse here on earth which has been well received by the playtest groups so far. I have also started work on a more traditional d100 system for a world of Celtic heroism in the tradition of Slaine, King Arthur and Finn MacCool, but that isn't even at the alpha stage yet.
On the wargames front, there are four games being developed: Where Many Were, a quickplay army-level ACW game for the Tactical Two Pager series; the provisionally titled pulp game Thrilling Adventures; a Horse & Musket skirmish game called Midst Battle's Din (another tactical two pager) and a hush-hush Dark Age project.
If anyone would like to playtest any of the above, please get in touch at infoatmorningstar AT gmail DOT com for a copy of the game.