Coalition forces have been in Alephstan since 2001, and the British have been in-country in Kigal Province since 2006. Today is the 15th March, 2008. Eight men of 6Para in an isolated strongpoint are making their daily patrol in Irkulla. It is not a city, not a town, and barely a hamlet. It is simply Some Corner of a Foreign Field.
British
Forces, 6PARA
|
||||||
Name
|
S&D
|
A
|
M
|
P. Wpn | S. Wpn |
Grenades
|
Corporal
James
|
4
|
H
|
R
|
SA80
|
Pistol
|
2
smoke
|
Pvt.
Sloane
|
3
|
H
|
R
|
UGL
|
Pistol
|
|
Pvt.
Andrews
|
3
|
H
|
R
|
SA80
|
Pistol
|
|
Pvt.
Kane
|
3
|
H
|
R
|
LSW
|
Pistol
|
|
L.Cpl.
Thomas
|
3
|
H
|
R
|
SA80
|
Pistol
|
|
Pvt.
Rhys
|
3
|
H
|
R
|
UGL
|
Pistol
|
|
Pvt.
Galliant
|
3
|
H
|
R
|
SA80
|
Pistol
|
|
Pvt.
Farragut
|
3
|
H
|
R
|
LSW
|
Pistol
|
|
Ansari
al-Mawt
|
||||||
Name
|
S&D
|
A
|
M
|
P. Wpn | S. Wpn |
Grenades
|
Emir
Takbir
|
3
|
N
|
I
|
AK74
|
Knife
|
None
|
Ehsun
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Ali
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Abuz
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Umar
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Othman
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Ephaz
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Ibn
Artur
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Khaled
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Nasir
|
2
|
N
|
I
|
AK74
|
Knife
|
None
|
Mahsud
|
2
|
N
|
I
|
PKM
|
Knife
|
None
|
Tulwir
|
2
|
N
|
I
|
RPG
|
Knife
|
None
|
The patrol started well enough. Well,
it left the patrol house.
| They did, look! |
Thomas, Rhys, Galliant and Farragut walked
all of six yards into the road. And then the firing started. The
greenzone began to crackle with smokeless flame. Lance Corporal
Thomas was hit in the helmet and staggered away from his patrol. The
rest of them took cover against the mud wall of the closest house
while Corporal James' fireteam on the towers began scanning the area
for enemies. “Muj down.” came over the radio, a blue jacket
stained red on the edge of the greenzone.
Thomas came back to his men,
identifying targets in the bush as the battlelines began to form. It
was still not obvious how many men they faced – no sooner was an
insurgent spotted than they disappeared from view. The fireteam began
to spread out through the village. Suddenly, a hail of fire came from
a killing hole in the wall of a house, downing Galliant with a
sucking chest wound. The radio began to go wild with sightings, with
updates, with all the noise of battle. Suddenly Galliant and the
others saw an old bearded man standing over him, pointing an AK at
his face. His curses were drowned by the magazine the downed
paratrooper emptied into him.
| Galliant and the Emir, both down! |
Thomas threw a smoke grenade to cover
Galliant's extraction, unwittingly blocking off half his fireteam
from the patrol house's supporting fire. Suddenly Rhys spun round
with a bullet in his thigh. A heavy machine gun opened up as he knelt
in the dust, and then he too was on the ground, mercifully
unconscious as the blood poured from his mouth and leaked from behind
his armour.
| Thomas' ill-thought-through smoke grenade. |
Desperate to correct his earlier
tactical errors, Thomas led Farragut in a flanking manoeuvre,
slotting an Ansari at no more than three yards. As he edged forward,
he realised Sloane, Kane and Andrews were behind him too. And then
came the whistle. Or the shriek, depending on your view of things.
Whatever it was, it was followed by black smoke and mud chips as the
wall behind them all exploded under the impact of an RPG.
| Thomas assaults an Ansari. |
| What's he up to behind the smoke? |
The smoke cleared, and not before time.
Others might say too late. Galliant and Rhys lay still, too still. An
unnaturally calm looking local stood crouched over them, bloody knife
in hand. Sloane's 40mm grenade caught him under the jaw and blew the
bottom of his face off, leaving him screaming in the dust.
| Juuust before the grenade was fired... |
Kane stormed forward, kicking the
bastard for good measure, and sprayed the inside of the house with
fire, unprofessionally framed in the doorway. This prompted a frankly
pitiful surrender from the insurgent inside, who threw aside his
still-smoking AK with a cringing gabble.
Thomas saw a sitting insurgent in a
crimson shirt raise his gun and charged him. A bullet caught him in
the shoulder as he realised he had not even fixed his bayonet. His
epiphany came as Andrews' bayoneted SA80 came down and speared his
adversary.
Suddenly, the battlefield was quiet.
There had been screaming as a harmony to the gunfire's melody, but
now all was quiet. There were not even footfalls to be heard in the
distance. There would be no patrol today, but the last post would
sound.
Butcher's Bill
British:
Privates Galliant and Rhys dead, Lance-Corporal Thomas lightly
injured.
Ansari
al-Mawt: Ali, Abuz, Mahsud
& Khaled dead, Takbir,
Ephaz & Nasir
seriously wounded, Tulwir
lightly wounded, Othman
POW.
Conclusion
Chris
set up the scenery a little more sparsely than I expected, but he
thoroughly enjoyed his first go at Some
Corner of a Foreign Field.
Thomas, his lancejack, did not acquit himself with honour. In any
campaign system he would lose a lot of kudos. From his first failed
morale check to his ill-thought-out smoke grenade to his failed
attempt to win close combat against a severely wounded enemy, he did
not do much right.
All
told though, the British scraped a losing draw. They achieved only
one of their three patrol objectives, but did secure a POW and
inflict 75% casualties on the enemy, including their emir. The
game system held up nicely, and Chris even thought it was “more
balanced than Chain of Command”. I don't know if that says more
about my rules-writing or my rules-adapting (I
guess the latter),
but it was nice to hear.
I
very
rarely play such a low level game, and writing it up gave me a new
unsettling feeling about the difference between simulation and
gameplay. The larger a battle one models, the easier it is to ignore
the real human cost of what is happening. Some
Corner of a Foreign Field
has been very fun to play, but writing up
the games
has brought the whole thing a little close to home. The level of
detail required for this small a
scale
depiction of warfare is a little unnerving. It
was particularly unpleasant when I realised just what was involved in
me sending someone over to automatically win combats against
unconscious wounded men. Well, playing pieces. But still, in these fantasy worlds of imagi-nations, made-up regiments and fake anti-Western militia, men.
In
the end, we both felt bad when men were seriously injured or killed, we both felt a real tactical
imperative to minimise losses while achieving objectives, and both
got sunk into the game without worrying too much about the mechanisms
– which is what a good game should do! The
game will be trialled by the modern-gaming lags at the club in a
fortnight, so watch this space! If you want to playtest it, get in touch at infoatmorningstar at gmail dot com. Playtesters will get a free copy of the finished product.
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